![]() The screen with the piece is GameScreen.Sigil. Similarly, the function to check if the solution of the map is achieved is in the getter of IsSigilComplete property. (new Game(GameMode.ZEN, (Scenario) null, new City(CityDatabase.Instance, (Randomator) null, 0, false), (Randomator) null, false, (GameRecord) null)) Private void OnSigil(Button button, FTouch touch)Ī(AudioEvent.CreateEvent(, AudioEventType.StartGame, .Clock, 0.5f, 1f, (Line) null)) The event handler for clicking the sigil in the credits uses the word sigil: The legitimate solution was discovered later. On, when the GameDetectives were dissecting the game, user /u/nint8835 has modded the game to return true from the function checking if level is solved correctly and got the piece. The Canberra map was discovered in May 2015 by the community of Mini Metro players. The piece appears on a popup on screen as soon as the correct arrangement is achieved. ![]() This is done by using the "ghost lines" - tracks that have trains still running on them when the track was rerouted. This is a bit tricky, though, since the solution requires few of the tracks to have T-like connection, which is not possible by the normal rules of the game. The player has to solve the Canberra level by recreating the sigil. Sigil appears both in Day Mode and Night Mode, but it's more visible in the Night Mode. Sigil appears in the background after going to the credits screen, going back to the main menu and going to the credits screen again.Ĭlicking the sigil opens the secret map called Canberra.
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